There are some shots of the jigsaw GUI in the first video above that will help with this You just have to keep an eye on your naming convention within the jigsaw block fields as it's a little different when working within MCreator. This video does a good job of breaking down the jigsaw block itself. The OP is not a native English speaker so their video is a little hard to follow but it does a decent job of showing where to create the files needed for procedural generation within MCreator Tutorial for jigsaw blocks within MCreator - Link Here's a list of resources I used to figure it out: ![]() It's not the most intuitive process at first but it works well for me. If you're still interested in using jigsaw blocks, I've gotten them to work within MCreator. You can either make a custom block to do this, or you can do it entirely using procedures. Depending on which number it chooses, it selects a different structure. (If you always place it in the same corner, you do not need to worry about rotation.) Then, it sets a local number variable to a random number. Then, when the structure is loaded, the block checks the blocks next to it for stone bricks, to determine which corner it is in, and which way to rotate the structure. If you have a structure where the walls are made of stone bricks, and you want random rooms, you can place the special blocks in the corner. But the procedure example shows how you can do this for simple structures. The village is an example of a very complicated structure made using procedures and modded blocks. ![]() Each of these blocks has a procedure that changes blocks to make roads, and then randomly places structures in different parts of the village. No problem, I am happy to help! The village has a central structure, (the village square), which has four special blocks on each side. sorry, but I'm not an expert in procedures, so I want to ask, if this is generated in the corners of stone bricks, then these structures will be generated wherever there are corners of stone bricks, and not just from the center of dunge (near it) being one structure? And, if it says generate a structure in x y z in the corner, then there will be a center in the corner, and the structure will pass through the corner, or will a corner of this structure be generated in the corner of stone bricks and this corner will fit nicely to the corner of stone bricks as in natural generation? I apologize that there is a lot of text, I write in such detail because I do not know how clearly the translator will translate it and how well you will understand it and I want you to understand me ![]() I wanted to write something else, but at that moment you have already answered me, but I will throw it off anyway:I meant that the center structure is generated first, and then random structures would be generated next to it from it, which would fit nicely to the center, but this dunge would always be generated differently. Thank you, now it's clearer how it looks, very beautiful.
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